Medium Swarm of Large elementals, Typically Neutral Evil
Armor Class 15 Natural armor
Hit Points 120 (16d8 + 48)
Speed
STR
15 (+2)
DEX
10 (+0)
CON
20 (+5)
INT
21 (+5)
WIS
19 (+4)
CHA
24 (+7)
Saving Throws INT +10, WIS +9, CHA +12
Damage Resistances Lightning, Necrotic
Damage Immunities Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Passive Perception 17
Languages All, Telepathy range 5 miles common and telepathy 5 miles and undercommon
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

spells

Spellcasting. The alhoon-lich is a 12-level spellcaster. Its spellcasting ability is  intelligence DC 17. The alhoon-lich has following wizard spells prepared:
Cantrips (at will): detect thoughts, levitate, chill touch, dancing lights, mage hand and plane shift
1st level (4 slots): detect magic, disguise self, magic missile and shield

2nd level (3 slots): invisibility mirror image, scorching ray

3rd (3 slots): counter spell, fly and lightning bolt

4th (3 slots): confusion, Evard's black tentacles, phantasmal killer

5th (2 slots) modify memory, wall of force

6th (1 slot) disintegrate, globe of invulnerability   

Actions

chilling grasp melee spell attack:+8 to hit, reach 5ft , one target. Hit: 10 cold damage

mind blast(recharge 5-6) range 60ft DC 16 intelligence or 22 psychic damage.

extract brain melee spell attack +12 to hit, reach 5ft, hit: 55 piercing damage if reduces hit points to 0 brain devoured.

control ranged spell attack DC 16 INT save or be controlled by alhoon-lich for one d4 of turns.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

 

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • target creature has disadvantage for everything 

If the alhoon-lich dies, these effects fade over the course of 1d4 days.

Monster Tags: Mind Flayer

Habitat: Underdark

kenku_boy

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