spells
Spellcasting. The alhoon-lich is a 12-level spellcaster. Its spellcasting ability is intelligence DC 17. The alhoon-lich has following wizard spells prepared:
Cantrips (at will): detect thoughts, levitate, chill touch, dancing lights, mage hand and plane shift
1st level (4 slots): detect magic, disguise self, magic missile and shield
2nd level (3 slots): invisibility mirror image, scorching ray
3rd (3 slots): counter spell, fly and lightning bolt
4th (3 slots): confusion, Evard's black tentacles, phantasmal killer
5th (2 slots) modify memory, wall of force
6th (1 slot) disintegrate, globe of invulnerability
chilling grasp melee spell attack:+8 to hit, reach 5ft , one target. Hit: 10 cold damage
mind blast(recharge 5-6) range 60ft DC 16 intelligence or 22 psychic damage.
extract brain melee spell attack +12 to hit, reach 5ft, hit: 55 piercing damage if reduces hit points to 0 brain devoured.
control ranged spell attack DC 16 INT save or be controlled by alhoon-lich for one d4 of turns.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- target creature has disadvantage for everything
If the alhoon-lich dies, these effects fade over the course of 1d4 days.
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