Spellcasting. The Chaos Necromancer is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). The Chaos Necromancer has following spells prepared:
Cantrips (at will): chill touch, mage hand, minor illusion
1st level (4 slots): false life, ray of sickness ,chaos bolt
2nd level (3 slots): blindness/deafness, gentle repose, ray of enfeeblement
3rd level (3 slots): animate dead, crown of madness, vampiric touch
Necrotic Shield: Whenever a creature hits the necromancer with a melee attack, the attacker takes 2d8 necrotic damage.
Undead Thrall. The necromancer can use its action to summon 1d4+1 skeletons or zombies to fight for it. These undead obey the necromancer's commands and continue to fight until destroyed.
Cursed Dagger: If the necromancer is holding the cursed dagger, it can use it to cast a spell as a bonus action. Once per day, it can also use the dagger to cast the Finger of Death spell.
Description
The Chaos Necromancer, once a powerful mage of an arcane order, was known for his exceptional abilities in conjuration magic. However, when the mountain began spewing chaotic energy, the necromancer was affected. The energy surged through the necromancer's body, corrupting their mind and warping their magic.
With their sanity slipping away and their powers twisted by the chaotic energy, the necromancer became obsessed with the idea of eternal life and began delving into the forbidden arts of necromancy. The necromancer started experimenting with raising the dead, but it was never enough. They needed more bodies, more power, and more life force to fuel their twisted experiments.
Over time, the necromancer became more and more powerful, and their twisted experiments grew more depraved. Driven to madness by his isolation, the necromancer retreated to a deep forest, where he continued his experiments on the dead and dying, until they were consumed by the very chaotic energy that had corrupted them.
Comments