Celestial Patron. Grants immunity to non-magic damage and powerful wings for flight and combat.
Aura of Light. Any darkness, magic or otherwise, within 40ft is instantly dispelled. Can be focused to temporarily blind anyone in range.
Imposing Figure. Alexander counts as one size larger when calculating with strength checks, saving throws, and carrying capacity.
Beam of Life. Can heal 2d10 hitpoints, remove a curse or disease, even raise the dead.
Wing Attack. Can deal 2d8 force damage to 3 creatures, or 4d8 bludgeoning damage to 1 creature.
Flaming Sword. Melee Weapon Attack: +7 to hit, reach 5ft, 1 target. Hit: 4 (1d10+4) radiant damage. Does ×2 damage to undead and Fiends.
Flaming Bow. Ranged Attack: +7 to hit, range 5/100ft, 1 target. Hit: 4 (1d10+4) radiant damage. Does ×2 damage to undead and Fiends.
Decimating Smite. Within 60ft of you, one creature must succeed a dexterity saving throw (DC 19) or suffer 10d10 radiant damage and one point of exhaustion. Half damage and a point of exhaustion on successful save.
Telekinesis. Move an object equal to or lesser than his carrying capacity the same distance of his walking speed.
Optional Ability
Reality Gauntlet: With this legendary weapon reality itself can be bent to his will. Use your imagination.
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