Large Monstrosity, Chaotic Evil
Armor Class 14 natural armour
Hit Points 37 (5d10 + 10)
Speed 40 ft., Walk 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws DEX +5, INT +4
Skills Arcana +4, Stealth +5
Senses Darkvision 60 ft, Passive Perception 10
Languages Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The aranea is a3rd-level spellcaster. Its spellcasting ability is intellingence (spell save DC 12, +4 to hit with spell attacks). The aranea has following wizard spells prepared:

Cantrips (at will): fire bolt, minor illusion, poison spray
1st level (4 slots): detect magic, silent image, sleep

2nd level (2 slots): hold person, mirror image 

Spider Climb: The aranea can climb difficult surfaces, including upside down ceilings, without needing to make an ability check.

Web sense: While in contact with a web, the aranea knows the location of any other creature in contact with the same web.

Web Walker: The aranea ignores movement restrictions caused by webbing.

Special Trait Name. Enter the description for your special trait.

Actions

Action Name. Enter the description for your action.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and target must make a DC 12 con save, taking 10 (3d6) poison damage ona failed save, or half as much damage on a successful one. If the poison reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining their HP, and is paralyzed while poisoned in this way.

Web (Recharge 5-6). RangedWeapon Attack: +5 to hit, range 30/60 ft., 1 large or smaller target. Hit: The creature is restrained by webbing. As an action the creature can make a DC 12 strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 HP, vulnerability to fire damage, and immunity to bludgeoning, poison or psychic damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This arachnid creature is the size of a pony and has a greenish-brown, coarse, hairy body. Its abdomen has a bulbous protrusion and its two front appendages end in humanoid-like hands complete with digits for fine manipulation. Viscid poison drips from it's black mandibles.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

edtgraff

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