Spellcasting. The aranea is a3rd-level spellcaster. Its spellcasting ability is intellingence (spell save DC 12, +4 to hit with spell attacks). The aranea has following wizard spells prepared:
Cantrips (at will): fire bolt, minor illusion, poison spray
1st level (4 slots): detect magic, silent image, sleep
2nd level (2 slots): hold person, mirror image
Spider Climb: The aranea can climb difficult surfaces, including upside down ceilings, without needing to make an ability check.
Web sense: While in contact with a web, the aranea knows the location of any other creature in contact with the same web.
Web Walker: The aranea ignores movement restrictions caused by webbing.
Special Trait Name. Enter the description for your special trait.
Action Name. Enter the description for your action.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and target must make a DC 12 con save, taking 10 (3d6) poison damage ona failed save, or half as much damage on a successful one. If the poison reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining their HP, and is paralyzed while poisoned in this way.
Web (Recharge 5-6). RangedWeapon Attack: +5 to hit, range 30/60 ft., 1 large or smaller target. Hit: The creature is restrained by webbing. As an action the creature can make a DC 12 strength check, escaping from the webbing on a success. The effect ends if the webbing is destroyed. The webbing has AC 10, 5 HP, vulnerability to fire damage, and immunity to bludgeoning, poison or psychic damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This arachnid creature is the size of a pony and has a greenish-brown, coarse, hairy body. Its abdomen has a bulbous protrusion and its two front appendages end in humanoid-like hands complete with digits for fine manipulation. Viscid poison drips from it's black mandibles.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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