Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Multiattack. The dragon can use two attacks per turn
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (2d8) piercing damage plus 3 (1d6) acid damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6 ) slashing damage.
Tail. Melee Weapon Attack: reach 15 ft., all targets in range. Hit: 7 (2d8 ) bludgeoning damage. DC 15 DEX Saving Throw
Acid Breath (Recharge 2–3). The dragon exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 12 (4d6) acid damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Lair and Lair Actions
The Baby Black Dragon of Tranquility is an anomaly of the Dragon race in that it is lawful good. It is the protector of the Staff of Tranquility. The lair of the BBDoT is unique in that if, after slaying the dragon, one uses the exit door, one will enter through the entrance with the BBDoT revived. Should the slayer exit through the entrance, they will emerge in the trophy room of the Staff of Tranquility
Comments