Large Dragon, Lawful Good
Armor Class 14 (natural armor)
Hit Points 66 (10d12)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
14 (+2)
WIS
13 (+1)
CHA
17 (+3)
Saving Throws DEX +4, CON +7, WIS +3, CHA +5
Skills Perception +6, Stealth +7
Damage Immunities Acid
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
Languages Common, Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use two attacks per turn

Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (2d8) piercing damage plus 3 (1d6) acid damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6 ) slashing damage.

Tail. Melee Weapon Attack:  reach 15 ft., all targets in range. Hit: 7 (2d8 ) bludgeoning damage. DC 15 DEX Saving Throw

Acid Breath (Recharge 2–3). The dragon exhales acid in a 60-­foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 12 (4d6) acid damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

 

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 19 Dexterity saving throw or take 13 (2d6 + 6) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Lair and Lair Actions

 

The Baby Black Dragon of Tranquility is an anomaly of the Dragon race in that it is lawful good. It is the protector of the Staff of Tranquility. The lair of the BBDoT is unique in that if, after slaying the dragon, one uses the exit door, one will enter through the entrance with the BBDoT revived. Should the slayer exit through the entrance, they will emerge in the trophy room of the Staff of Tranquility

TheElamite

Comments

Posts Quoted:
Reply
Clear All Quotes