Medium Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 162 (32d8 + 23)
Speed 20 ft.
STR
20 (+5)
DEX
12 (+1)
CON
17 (+3)
INT
6 (-2)
WIS
3 (-4)
CHA
8 (-1)
Saving Throws STR +9
Skills Perception +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages Telepathy --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

IMMUTABLE FORM

 Pack Tacticks

Actions

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 20 (3d6 + 7) bludgeoning damage.

Crystal Projectile: Ranged weapon attack +9 to hit, reach 120/300ft., Hit: 18 (3d8 + 5) force damage.

Bonus Actions

Senor array: A high frequency pulse activates from the creature to upward of a 100ft and shows all creatures it's with in its range no matter of cover or invisibility. it passes the in formation to compatible allies (Crystalline warrior type/subtype). Players see this as red grid lines appear all over there bodies as they are in range.

Description

The magically animated mech is Using an ancient creature as a source of power programmed for defence and control.

Monster Tags: construct

Saber1E

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