Armor Class
17
(natural armor)
Hit Points
100
(17d8 + 100)
Speed
35 ft.
STR
11
(+0)
DEX
18
(+4)
CON
12
(+1)
INT
6
(-2)
WIS
3
(-4)
CHA
5
(-3)
Saving Throws
DEX +8
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 6
Languages
Telepathy --
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
CONNECTED ARRAY: While a Sensor array is active. This creature gets advantage on attack to all creatures to in the Sensors range. If a creature is not in range of the sensor is unavailable creature has disadvantage.
Actions
Multiattack. The armor makes three range attacks.
Crystal Projectile: Range weapon attack +9 to hit, reach 60ft., Hit: 18 (3d8 + 5) force damage.
Description
The magically animated mech is Using an ancient creature as a source of power programmed for defence and control.
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