Tiny Elemental, Neutral
Armor Class 10
Hit Points 5 (1d4)
Speed
STR
6 (-2)
DEX
5 (-3)
CON
2 (-4)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Vulnerabilities Fire, Lightning
Damage Resistances Cold
Damage Immunities Cold
Senses Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Cryo Slime is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 10). The Cryo Slime has following Sorcerer spell prepared:
1st level (3 slots): [Ice Knife]

Actions

Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1d4 cold damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A gelatinous ball of slime that can freeze opponents when they are wet.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Joker_Song

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