Meat Shield and Armor. Argon has lashed and bound several live townsfolk to both his shield and heavy plate armor (3d4 +4) commoners. The base AC for his armor is 19, but if the creature targeting Argon wishes to avoid hitting one of these innocent souls, his AC is 24. If a creature rolls a 19-23 on an attack, they hit the townsfolk instead.
Multiattack. Argon makes two greatclub attacks
Greatclub. Melee Weapon Attack: +11to hit, reach 10 ft., one target. Hit: 28 (6d6 + 7) bludgeoning damage.
Hurl Meat. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage to both the target and the meat hurled
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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