Huge Giant, Chaotic Evil
Armor Class 24
Hit Points 188 (15d12 + 90)
Speed
STR
25 (+7)
DEX
9 (-1)
CON
23 (+6)
INT
14 (+2)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws DEX +3, CON +10, CHA +5
Damage Immunities Fire
Senses Passive Perception 16
Languages Common, Giant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Meat Shield and Armor. Argon has lashed and bound several live townsfolk to both his shield and heavy plate armor (3d4 +4) commoners. The base AC for his armor is 19, but if the creature targeting Argon wishes to avoid hitting one of these innocent souls, his AC is 24. If a creature rolls a 19-23 on an attack, they hit the townsfolk instead.

Actions

Multiattack. Argon makes two greatclub attacks

Greatclub. Melee Weapon Attack: +11to hit, reach 10 ft., one target. Hit: 28  (6d6 + 7) bludgeoning damage. 

Hurl Meat. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 29 (4d10 + 7) bludgeoning damage to both the target and the meat hurled

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

JBogenrief

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