Medium Plant, Chaotic Evil
Armor Class 14 (Natural Armour)
Hit Points 40 (8d8 + 4)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
18 (+4)
INT
8 (-1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws CON +6
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Condition Immunities Blinded, Deafened, Poisoned, Prone, Unconscious
Senses Blindsight 30ft from itself or any vines connected to it. , Passive Perception 9
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. Vine Monster makes two attacks: one with its scimitar and one with its vines.

Scimitar. Melee weapon attack: +2 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) slashing damage. 

Vines. Melee weapon attack: +2 to hit, reach 10ft., one target. Hit: 5 (1d4 + 2) bludgeoning damage, and the target must make a DC 11 constitution saving throw, taking 6 (1d6 + 2) poison damage on a failed save, or half as much on a successful one.

Reactions

Grasping Vines. If a creature makes a melee attack against Vine Monster and fails, Vine Monster can attempt to grapple that creature as a reaction.

Description

Vine Monster was used in my campaign with friends. After defeating a few skeletons in a room full of vines, the vines began to twist into a sort of ball-like form, entangling the defeated skeletons within it as it formed (That's why it has the scimitar attack. It's basically using a skeleton's arm and weapon as its own.) 

Vine Monster would be found anywhere there's dense foliage and evil energy or spirits abound. 

Previous Versions

Name Date Modified Views Adds Version Actions
2/22/2023 2:40:13 AM
19
0
1
Coming Soon
2/22/2023 2:43:39 AM
12
0
--
Coming Soon
2/22/2023 2:48:14 AM
18
0
--
Coming Soon

Habitat: Forest

PlebaroniFeels

Comments

Posts Quoted:
Reply
Clear All Quotes