Medium Humanoid (Shapechanger), Neutral
Armor Class 13
Hit Points 120 (15d8 + 48)
Speed 40 ft., Swim 30 ft., Climb 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills Perception +5, Stealth +5
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60ft, Passive Perception 15
Languages Common Cannot speak while in Jaguar form
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Croc Killer. The werejaguar suffers no ill effects from fighting in liquid.

Stalk and Ambush. The werejaguar has advantage against creatures who haven't gone yet, pouncing on an ambushed target causes the target to roll saving throws at disadvantage.

Actions

Shapechanger. The werejaguar can use its action to polymorph into a jaguar-humanoid hybrid or into a jaguar, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Multiattack. (Humanoid or Hybrid Form): In humanoid form, the werejaguar can make two weapon or unarmed attacks. In hybrid form, it can make two weapon or claw attacks.

Bite. (Jaguar or Hybrid Form): Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with Werejaguar lycanthropy

Claw. (Jaguar or Hybrid Form): Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.

 

Description

A humanoid cursed with werejagaur lycanthropy.

 
jay_zer0

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