Armor Class
14
Natural
Hit Points
69
(4d20)
Speed
30 ft., Walk 30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
18
(+4)
INT
6
(-2)
WIS
4
(-3)
CHA
1
(-5)
Saving Throws
CON +6, INT +0, WIS −1
Skills
Arcana +0
Damage Vulnerabilities
Fire
Damage Resistances
Acid, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic, Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Senses
Blindsight 60 ft, Passive Perception 4
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Time Control. Clockwork Golem can switch between Haste and Slow as a bonus action without paying an additional spell slot.
Spellcasting. Clockwork Golem is a 4-level spellcaster. Its spellcasting ability is Constitution (spell save DC 15, +7 to hit with spell attacks). Clockwork Golem has the following spells prepared:
3rd Level (2 slots): Haste, Slow, Hypnotic Pattern
Actions
Multiattack. Clockwork Golem makes 2 claw attacks.
Metallic Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., Hit: 8 (1d8 + 3) slashing damage.
Previous Versions
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2/22/2023 4:39:56 AM
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1
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Coming Soon
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