Large Construct, Neutral
Armor Class 14 Natural
Hit Points 69 (4d20)
Speed 30 ft., Walk 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
6 (-2)
WIS
4 (-3)
CHA
1 (-5)
Saving Throws CON +6, INT +0, WIS −1
Skills Arcana +0
Damage Vulnerabilities Fire
Damage Resistances Acid, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Senses Blindsight 60 ft, Passive Perception 4
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Time Control. Clockwork Golem can switch between Haste and Slow as a bonus action without paying an additional spell slot.

Spellcasting. Clockwork Golem is a 4-level spellcaster. Its spellcasting ability is Constitution (spell save DC 15, +7 to hit with spell attacks). Clockwork Golem has the following spells prepared:
3rd Level (2 slots): Haste, Slow, Hypnotic Pattern

Actions

Multiattack. Clockwork Golem makes 2 claw attacks.

Metallic Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., Hit: 8 (1d8 + 3) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
2/22/2023 4:39:56 AM
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1
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Coming Soon

Habitat: Urban

JeffreyTheDestroyer

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