Huge Monstrosity, Any Evil Alignment
Armor Class 16 Natural
Hit Points 104 (10d10)
Speed
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
2 (-4)
WIS
12 (+1)
CHA
1 (-5)
Saving Throws STR +7, WIS +4
Skills Athletics +7, Intimidation +7, Perception +4, Survival +4
Damage Vulnerabilities Radiant
Damage Resistances Necrotic, Ranged Attacks
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Frightened, Poisoned, Prone
Senses Darkvision 60 ft, Passive Perception 13
Languages Abyssal
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Actions

Multiattack. Abomination makes 2 attacks per turn.

Claws. Melee Weapon Attack: +7 to hit, reach 20 ft., Hit: 11 (1d12 + 4) slashing damage. 

Smash. Melee Weapon Attack: +7 to hit, range 10 ft., Hit: 16 (2d10 + 4) bludgeoning damage.

Stomp. Melee Weapon Attack: +7 to hit, range 5 ft., Hit: 10 (1d10+4) bludgeoning damage.

Previous Versions

Name Date Modified Views Adds Version Actions
2/22/2023 4:51:18 AM
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Coming Soon

Habitat: Underdark

JeffreyTheDestroyer

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