Armor Class
16
Natural
Hit Points
104
(10d10)
Speed
STR
18
(+4)
DEX
12
(+1)
CON
18
(+4)
INT
2
(-4)
WIS
12
(+1)
CHA
1
(-5)
Saving Throws
STR +7, WIS +4
Skills
Athletics +7, Intimidation +7, Perception +4, Survival +4
Damage Vulnerabilities
Radiant
Damage Resistances
Necrotic, Ranged Attacks
Damage Immunities
Poison
Condition Immunities
Blinded, Charmed, Frightened, Poisoned, Prone
Senses
Darkvision 60 ft, Passive Perception 13
Languages
Abyssal
Challenge
8 (3,900 XP)
Proficiency Bonus
+3
Actions
Multiattack. Abomination makes 2 attacks per turn.
Claws. Melee Weapon Attack: +7 to hit, reach 20 ft., Hit: 11 (1d12 + 4) slashing damage.
Smash. Melee Weapon Attack: +7 to hit, range 10 ft., Hit: 16 (2d10 + 4) bludgeoning damage.
Stomp. Melee Weapon Attack: +7 to hit, range 5 ft., Hit: 10 (1d10+4) bludgeoning damage.
Previous Versions
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2/22/2023 4:51:18 AM
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Coming Soon
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