Large Elemental, Neutral
Armor Class 16 Natural
Hit Points 67 (7d10)
Speed 40 ft., Swim 40 ft.
STR
13 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
3 (-4)
WIS
3 (-4)
CHA
4 (-3)
Saving Throws WIS −1
Skills Acrobatics +7
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Paralyzed, Petrified, Poisoned, Prone
Senses Darkvision 60 ft, Passive Perception 9
Languages Aquan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Magic Weapons. Altaua's melee weapon attacks count as magical.

Spellcasting. Altaua is a 7-level spellcaster. Its spellcasting ability is Contitution (spell save DC 14, +6 to hit with spell attacks). Altaua has following spells prepared:
Cantrips (at will): Chill Touch, Ray of Frost, True Strike, Frostbite
1st level (4 slots): Ray of Sickness, Ice Knife, Magic Missile

2nd level (3 slots): Misty Step, Snilloc's snowball swarm, Ray of Enfeeblement

3rd level (3 slots): Tidal Wave, Sleet Storm, Blink

4th level (1 slot): Conjure Minor Elementals

Actions

Multi attack. Altaua makes 3 claw attacks

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., Hit: # (1d6 + 4) slashing damage. 

Freezing Strikes. (Recharge 4-6) Altaua uses multi attack. Each attack that hits deals an extra 3 (1d6) cold damage.  A target that is hit by one or more of these attacks has there speed reduced by 10 ft. until the end of Altaua's next turn.

Description

Altua is a Water Elemental Myrmidon who helps protect the labyrinth or Tlahuicole.

Previous Versions

Name Date Modified Views Adds Version Actions
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Habitat: Underdark

JeffreyTheDestroyer

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