squig call. once a day the Batsquig may roll 1d3 of Batsquigs witch it calls to it's location
Action's Melee Attack's. claws: +2 to hit, reach 10 ft., enemy target. Hit: 7 (1d8 + 2) piercing damage. bite: +4 to hit, reach 5 ft., enemy target. hit: 9 (1d10 + 2) piercing damage
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
a batsquig is a small round creature with gargantuan theeth and small batlike wings. it's usualy red or blue. it's limbs resemble that of a raptor but way more fat. it's eyes are lizardlike in form and color. it also has a few large scales on it's back serving as armore. it acts hostile to anything but other squigs, trolls, orcs and goblins it's particulary fond of goblins
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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