Medium Or Small Beast, Any Alignment
Armor Class 16 natural class
Hit Points 30 (2d12 + 1)
Speed 30 ft., Climb 30 ft., Fly 5 ft.
STR
18 (+4)
DEX
13 (+1)
CON
17 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
16 (+3)
Skills Nature +4, Survival +2
Senses Blindsight 20, Passive Perception 1
Languages Common, Leonin
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Double lariat. Melee Attack: +4 to hit, reach 7 ft., # target. Hit: 4 (2d4) melee damage.

Tiny Tornado. Ranged Attack:  +5 to hit, range 15 ft., 2 target. Hit: 6 (1d6 +2) wind damage.

Hop Dunk. the beast jumps in the air being 30ft of the ground, enemy's or players must roll acrobatics cheek. DC16 if failed they take 4D6 of weight damage. 

Bonus Actions

Digi-evolution

when the Digimon is parented with someone this will make the Digimon digi-evolution, Digimon can always Digi-evolution all on the Dugan master chose all on this will be the threat level of class of player the Digimon is facing. players will have this chose of evolves on their alignment.

 

SymbareAngoramon

Description

Angoramon is a rabbit-like humanoid Rookie Digimon whose whole body is covered in yellow fur. Its face, fingernails, and feet are brown in color while its belly is pink, and the tips of its ears are green. Angoramon wears a pair of belts on its arms. It is also very large and tall.

Monster Tags: beast companion

Dcool68

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