Medium Humanoid, Chaotic Evil
Armor Class 14
Hit Points 45 (8d10 + 10)
Speed 30 ft., note bokoblins can't swim or climb or burrow they are to dumb
STR
15 (+2)
DEX
12 (+1)
CON
13 (+1)
INT
7 (-2)
WIS
7 (-2)
CHA
11 (+0)
Saving Throws STR +4
Senses Darkvision, Passive Perception 10
Languages bokoblin, Moblin, Lizalfos
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Action Name. Enter the description for your action.

Spiked boko club. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (2d8 + 4) slashing damage. 

Spiked boko bow. Ranged Weapon Attack: +4 to hit, range 30/120 ft.,1 target.Hit: 8(2d6+4)  piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The blue bokoblin is the same as the Red Bokoblin but it's color is a shade of blue and it's stats are better and it has made stronger weapons 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GreySeptember

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