Multiattack. The bladesinger makes any combination of three Scimitar and Arcane Burst attacks.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (2d6) slashing damage plus 14 (2d10 + 3) force damage.
Arcane Burst. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 19 (3d10 + 3) force damage.
Spellcasting. The bladesinger casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: green-flame blade, sword burst, mage hand
2/day each: absorb elements, burning hands, expeditious retreat, ice knife, blur, magic weapon
Bladesong (2/day). The bladesinger enters into a bladesong. This is active for one minute or until they are incapacitated or use two hands to make a weapon attack. It can also be ended early at will (no action required). While active, the bladesinger gains the following benefits:
- The bladesinger gains a bonus to their AC equal to their Intelligence modifier (+3).
- The bladesinger's walking speed increases by 10 feet.
- The bladesinger has advantage on Dexterity (Acrobatics) checks.
- The bladesinger gains a bonus to any Constitution saving throw made to maintain your concentration on a spell. The bonus equals their Intelligence modifier (3).
Description
Bladesingers are typically Elven or Elven-Trained. In Xa'lor, the Allanlian military is comprised primarily of bladesingers. Bladesingers are constantly training to perfect their efficiency and elegance.
Wizards
Wizards pursue magical power through the study of arcane texts. Some travel the world searching for esoteric tomes, while others train lesser wizards or collaborate with colleagues to create new spells.
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