Medium Plant, Neutral Evil
Armor Class 12 Natural Armor
Hit Points 32 (5d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
13 (+1)
INT
4 (-3)
WIS
8 (-1)
CHA
3 (-4)
Damage Resistances Necrotic
Condition Immunities Blinded, Deafened
Senses Blindsight 60ft. (blind beyond radius), Passive Perception 9
Languages Common understands but can’t speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Claws. Melee Weapon Attack:  +4 to hit, reach 5ft., one target. Hit 9 (2d6 + 2) piercing damage and the target must make a DC 13 Constitution Saving Throw. On a failure, the target is Poisoned until the start of the blight's next turn.

Needles. Ranged Weapon Attack:  +4 to hit, range 30/60ft., one target. Hit: 9 (2d6 + 2) piercing damage and the target must make a DC 13 Constitution Saving Throw. On a failure, the target is Poisoned until the start of the blight's next turn.

Description

When a blight has consumed more blood than they're capable of holding, they become blood gorged. Every blight takes on new characteristics while gorged on blood in this way. The most common is a noticeable increase to the creatures strength and durability. 

Needle blights seem to change the least when gorging on blood. Their bodies begin to produce and secrete a red puss that cause small red orbs to grow across their bodies. The fingers on their hands elongate into large red claws, dripping with the same puss, making their cuts extremely poisonous.  

DungeonMasterClover

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