Large Undead (Human), Chaotic Neutral
Armor Class 16 Natural armour
Hit Points 90 (15d10 + 7)
Speed 30 ft.
STR
20 (+5)
DEX
6 (-2)
CON
24 (+7)
INT
10 (+0)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws STR +8, CON +10
Skills Intimidation +12
Damage Vulnerabilities Psychic
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 18
Languages Common, Orc
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

The Biggest Burp:  Brooce lets out an echoing burp that forces all creatures within 30ft of him to make CON saves DC18 or suffer 5D8 poison damage and be stunned until their next turn, on a successful save the targets take half damage and aren't stunned. Brooce can use this ability 3 times then regains all uses after a long rest.  

Spellcasting. Brooce  is a spellcaster. His spellcasting ability is Charisma (spell save DC 17, +7 to hit with spell attacks). Brooce  has the following spells prepared:
 
1st level (5 slots): Ray of Sickness, Earth Tremor, Fog Cloud 

3rd level (3 slots): Stinking Cloud  

Actions

Tastes like Chocolate. On a critical hit Brooce deals 2D6 extra damage on his bite attack and reduces the targets hit point maximum by the total damage dealt by the attack. Targets can regain these hit points after 1d8 days or if the spell greater restoration is cast on them.

Brooce can make 2 attacks per turn.

Revolting bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 19(3d8 + 5) piercing damage. 

 

Bonus Actions

Fortifying food: as a bonus action on Brooces turn if there are no enemies within 5ft of him he can pull out some reserved food that will heal him for 2d8 hit points.

Reactions

Considerably Roomier Inside. If a target that just attacked Brooce ends their turn within 5ft of Brooce he unhinges his jaw and attempts to swallow them whole, he attempts to grapple the target, the target must make a contested strength check or dexterity check to escape his grasp. If the target is swallowed in this way they are incapacitated and take 2d6 acid damage per round as they are being digested.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Brooce was once a regular young man but after eating everything he could get his hands on he started to expand his tastes to humanoid flesh to satiate his hunger, he is now a hulking beast with green mottled skin and rotten but surprisingly strong yellow teeth, he often spends his time with his face deep in a trough of human corpses unaware of what is happening around him but if he is disturbed and senses fresh flesh he will not hesitate to attack, eager for his next meal.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undeadhumanoidHuman

Habitat: Urban

Knightfall1

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