The Biggest Burp: Brooce lets out an echoing burp that forces all creatures within 30ft of him to make CON saves DC18 or suffer 5D8 poison damage and be stunned until their next turn, on a successful save the targets take half damage and aren't stunned. Brooce can use this ability 3 times then regains all uses after a long rest.
Spellcasting. Brooce is a spellcaster. His spellcasting ability is Charisma (spell save DC 17, +7 to hit with spell attacks). Brooce has the following spells prepared:
1st level (5 slots): Ray of Sickness, Earth Tremor, Fog Cloud
3rd level (3 slots): Stinking Cloud
Tastes like Chocolate. On a critical hit Brooce deals 2D6 extra damage on his bite attack and reduces the targets hit point maximum by the total damage dealt by the attack. Targets can regain these hit points after 1d8 days or if the spell greater restoration is cast on them.
Brooce can make 2 attacks per turn.
Revolting bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 19(3d8 + 5) piercing damage.
Fortifying food: as a bonus action on Brooces turn if there are no enemies within 5ft of him he can pull out some reserved food that will heal him for 2d8 hit points.
Considerably Roomier Inside. If a target that just attacked Brooce ends their turn within 5ft of Brooce he unhinges his jaw and attempts to swallow them whole, he attempts to grapple the target, the target must make a contested strength check or dexterity check to escape his grasp. If the target is swallowed in this way they are incapacitated and take 2d6 acid damage per round as they are being digested.
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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Description
Brooce was once a regular young man but after eating everything he could get his hands on he started to expand his tastes to humanoid flesh to satiate his hunger, he is now a hulking beast with green mottled skin and rotten but surprisingly strong yellow teeth, he often spends his time with his face deep in a trough of human corpses unaware of what is happening around him but if he is disturbed and senses fresh flesh he will not hesitate to attack, eager for his next meal.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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