Warforged Resilience. Wall has advantage on saving throws against being poisoned and is immune to disease. Magic can’t put him to sleep.
Multiattack. Wall makes three attacks, using Stonebreaker
Stonebreaker. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage
Dreadful Aspect (Recharge 5-6). Each enemy within 30 feet of Wall must succeed on a DC 15 Wisdom saving throw or be frightened of him for 1 minute. If a frightened target ends its turn more than 30 feet away from Wall, the target can repeat the saving throw, ending the effect on itself on a success.
Spellcasting. Wall is a 9th-level spellcaster. casts one of the following spells. His spellcasting ability is Charisma (spell save DC 15). He has the following paladin spells prepared:
1st level (4 slots): command, compelled duel, bane, shield of faith
2nd level (3 slots): hold person, misty step, locate object
3rd level (2 slots): haste, protection from energy
Smite. Immediately after Wall hits a target with an attack roll, he can force that target to make a DC 16 Constitution saving throw. On a failed save, the target suffers 12(3d6) force damage, as well as one of the following effects of Wall’s choice, on a successful save, the target takes half as much damage and nothing else happens:
Blind. The target is blinded for 1 minute. The blinded target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Shove. The target is pushed up to 10 feet away and knocked prone.
Comments