Armor Class
10
natural armor
Hit Points
20
(2d6 + 1)
Speed
15 ft., Climb 15 ft.
STR
10
(+0)
DEX
10
(+0)
CON
15
(+2)
INT
12
(+1)
WIS
12
(+1)
CHA
9
(-1)
Skills
Nature +4
Senses
Passive Perception 1
Languages
Common
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Nemesis Ivy. Melee Attack: +3 to hit, reach 10 ft., 2 target. Hit: 8 (2d4 ) vein damage.
Gloomy Dust. Ranged Attack: +3 to hit, range10ft., group target of six. Hit: 10 (1d6 + 2) poison damage.
Bonus Actions
Digi-evolution
when the Digimon is parented with someone this will make the Digimon digi-evolution, Digimon can always Digi-evolution all on the Dugan master chose all on this will be the threat level of class of player the Digimon is facing. players will have this chose of evolves on their alignment.
Weedmon (any)
Comments