Special Trait Name. Crystal Scream
spellcasting. The [Crystal dragon] is a 6-level spellcaster. Its spellcasting ability is [10] (spell save DC 6, +3 to hit with spell attacks). The [Crystal Dragon] has following [class name] spells prepared:
Cantrips (at will): [Gem mimic], [earth manipulations]
1st level (5 slots): [cloud of crystals], [Crystal laser]
Action Name. Fist
Action Melee Attack. Melee Weapon Attack: +1 to hit, reach 30 ft., 1 target. Hit: 1(1d20 + 3) [Bludgeon] damage.
Action Ranged Attack. Ranged Weapon Attack: +0 to hit, range /0ft., 0target. Hit: 0 (0d# + 0) [none] damage.
stunned and very confused it staggered for one turn but is not hittable in this time and he wakes back up with fury
Reaction Name. confused not very smart I angry very often it hate caverns or mineshafts being mined protects crystals
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
it suddenly stops attacking and lets its self be barraged for three turns intel the end of the second turn it screams all the crystals in the cave turn a bright pinkish white
Mythic Action Name (Costs 3 Actions). the crystals in the cave shoot a white hot beam of light every other "moving space" in the room starting in the upper left corner of he room it will always hit if your on a square that get hit by a beam unless your armor class is higher that 20 it does a massive 10 damage to player when hit it is stunned after action for one turn and is hit able if it is for some reason out of layer or it followed you out of the caves it can not do this attack and loses all armor class
Description
very large stone giant that has spent so long in a cavern that it has started to grow crystals on its back the crystals are pink and are apart of a bigger hive mine the giant is being controlled by the gem queen so therefore it is fairly dumb
Lair and Lair Actions
large open cavern with lots of crystals
Lair Actions
On initiative count 5 (losing initiative ties), the [crystal giant] takes a lair action to cause one of the following effects; the [crystal giant] can’t use the same effect two rounds in a row:
- pound that ground shake in the hole cavern
- pulls a crystal from the cavern ceiling and throws it at the nearest player easy to doge
Regional Effects
The region containing a legendary [crystal giant]’s lair is [crystal infection], which creates one or more of the following effects:
- makes people apart of the grander hive mind
- make most food and water in surrounding area is nonedible
If the [crystal giant] dies, these effects fade over the course of 1d8 days.
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