Medium Undead, Chaotic Neutral
Armor Class 12 Natural armor
Hit Points 20 (3d10 + 5)
Speed 20 ft.
STR
13 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
7 (-2)
WIS
9 (-1)
CHA
17 (+3)
Saving Throws CON +5, WIS +1
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages it knew in life
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the Copbie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bit. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. hit: 6 (1d8+2) piercing damage. if the bit hits the target must make a DC 15 con check or beturned into a Copbie

Description

the undead Copbie is the by product of a magical mishap between a zombie, a humanoid and some magic that led the humanoid to slowly lose there mind and gain the subconscious want to turn everyone into them growing more powerful as they slowly decay slower then a zombie but still noticeable to most people.

 

Previous Versions

Name Date Modified Views Adds Version Actions
2/23/2023 7:12:43 PM
19
1
1.0
Coming Soon

Monster Tags: undeadhumanoid

Habitat: ForestGrasslandUrban

Fuck_Russia

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