Large Undead, Typically Chaotic Evil
Armor Class 8 Natural armor
Hit Points 7 (1d12 + 2)
Speed 25 ft.
STR
13 (+1)
DEX
10 (+0)
CON
12 (+1)
INT
4 (-3)
WIS
4 (-3)
CHA
8 (-1)
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 5
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Death Pop. on death it goes Boom

 

Actions

Boom. the bloated corpse explodes in a 20ft (10ft if killed) radius. you must make a DC13 Dex save or take 2D6 acid Damage (halved on success) 

 

 

Description

this corpse has grown exponentially and is ready to burst 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: undead

exacutioner03

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