Aberrant Mind. The mind of a Curator and it's complexities are far beyond comprehension for a mere mortal, and such a mind is capable of great psionic feats. The Curator can telepathically speak to any creature they can sense within 120 ft. of them if it understands at least one language. Along with this, the Curator can also read the minds of any creature they can sense within 60 ft. of them, the rules of which being similar to that of Detect Thoughts.
Innate Spellcasting (Psionics). The Curator is a 20th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +10 to hit with spell attacks). Spells that allow for higher level casting can be used as such, and spell slots are regained by dawn. The Curator can cast Command, Detect Magic, Identify, and Calm Emotions at will and can innately cast the following spells, requiring no components:
Cantrips (at will): [Encode Thoughts], [Invisible Mage Hand], [Mind Sliver], [Minor Illusion], [Spare the Dying], [Thaumaturgy], [Word of Radiance]
1st level (5 slots): [Magnify Gravity], [Shield], [Thunderwave]
2nd level (4 slots): [Blindness/Deafness], [Mind Spike], [Vortex Warp]
3rd level (4 slots): [Blink], [Counterspell], [Revivify]
4th level (3 slots): [Banishment], [Gravity Sinkhole], [Polymorph]
5th level (3 slots): [Hold Monster], [Modify Memory], [Synaptic Static]
6th level (1 slots): [Heal]
7th level (1 slots): [Plane Shift]
8th level (1 slots): [Reality Break]
9th level (1 slots): [Wish]
The Curator culture has rules regarding the use of Wish that must be followed unless the Curator in question is already an Exiled. The spell Wish can only be used to cast a different spell following such rules mentioned in the Wish spell, or to undo an unwanted interaction between the Curator and another being. Examples of this include removing an event in which one of more people witnessed the Curator as an aberration, or removing an event caused accidentally by the Curator that violates the code of their culture, to be unseen and to cause no significant change to the world of study. If the Curator uses Wish for a result other than what is mentioned above, they will immediately be marked as an Exiled and considered an enemy to other Curators.
Legendary Resistance (3/Day). If the Curator fails a saving throw, they can choose to succeed instead.
Magic Resistance. The Curator has advantage on saving throws against spells and other magical effects.
Unarmed Strike. Unarmed Strike: +5 to hit, reach 5 ft., 1 target. Hit: 10 (1d10 + 5) bludgeoning damage.
Telekinetic Projectile. Telekinetic Projectile: range 60 ft. cone. Hit: 16 (2d10 + 5) force damage. The Curator sends floating beads of metal or another hard substance hurling towards a direction of their choice. Any creature within range of the attack must make a DC 20 dexterity saving throw, or take 2d10 + 5 force damage.
Unyielding Gaze (Recharge 5-6). When you stare into infinity, infinity stares back. Creatures of the Curator's choice within sight of it (120 ft.) must succeed on a DC 20 Intelligence saving throw or take 32 (5d10+5) psychic damage and become frightened of the Curator for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures immune to the frightened condition are unaffected.
Enter the description for how bonus actions work for your monster here.
Aberrant Form. There are many benefits to a physical form as fluid as one's flow of thoughts. The Curator can spend a bonus action to manipulate their physical form into almost any shape and design and can change their size from tiny to large (tiny, small, medium, large). The only part of a Curator that can not change form is their core (1 ft. diameter), however it's size will adjust along with the Curator's size. This ability does not change the stats of the Curator.
Reaction Name. Enter the description for your action.
The Curator can take 3 legendary actions, choosing from the options below. It can take only one legendary action at a time and only at the end of another creature’s turn. The Curator regains spent legendary actions at the start of its turn.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
What is a Curator? Well that answer is both simple and complicated. A Curator is, in it's simplest form, an aberration or being from beyond this reality and that of the known realms. Physically, the form of a Curator is heavily dependent on the personality of that Curator, for their forms like thoughts are malleable and ever shifting. Common forms that most Curators take are that of a metallic or inorganic material, twisting and bending to create a vague form of something familiar. Some Curators appear humanoid, others more bestial, and few choose a more unconstrained form that to most mortals would appear almost incomprehensible, or at least very confusing. Additionally, Curators may choose to fully take on a specific form in order study things up close, such as a human of either gender or other humanoid, or even that of an animal. Essentially, Curators are not limited to the physical restraints that other beings are held under.
The only part of a Curator that does not change is it's core, it's true physical and mental manifestation, and the only part of a Curator that can be damaged and even destroyed by conventional means. The core of a Curator is an orb (about 1 ft. in diameter for a full sized Curator) or perfectly round sphere of pure radiant light, which within a Curator may emanate throughout their form unless fully sealed. The light of a core varies from both the personality and alignment of the Curator, though for many the light tends to be a radiant yellow to orange. A Curator whose core had been destroyed ceases to exist, however a damage core will greatly limit the Curator both physically and mentally. The effects of a damaged core are similar to various physical and mental diseases, causing the Curator to loose it's sense of self or awareness, while physically their forms may appear to be almost melting or fading away constantly.
Curators at discovery are very alien in their thoughts and intentions, to such a point that their form will reflect this. These "Genesis" Curators may appear as the cosmos itself, and could be mistaken for the stars themselves unless provoked. In other instances their form may simply be too eldritch for a mortal mind to comprehend, and thus may only perceive a portion of it's form, like a 3D shadow of a 4D object. The reason all other Curators do not behave as their newly found siblings do is answered by one single phenomena, Identity Osmosis. This concept is simple, Curators who have witnessed and explored at least one world over enough time will gradually take on the thoughts, ideals, and behaviors of those they study. Curators at conception are blank slates that absorb not only information but identities into their being. By the time a genesis Curator has studied a world long enough for this effect to take place, they will have also chosen a personality to their liking and are then shaped by that identity. The ultimate result of this phenomena are Curators that, although aberrations in origin, are very human in their thoughts and behavior.
The Curators as a species are avid and extremely curious learners. Though each Curator is unique in mind and behavior, all share the drive to learn and understand everything. In this motivation they travel the multiverse in relative secret, studying worlds without having ever been seen. However, Curators are not perfect beings, and as such there have been those who have been seen accidentally, or even intentionally.
(Big big note here at the bottom, this is an unfinished version of the monster sheet merely meant to be viewed and revised for later versions. Do not use this version.)
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