Cubic Assault. The cube shifts itself around and unleashes one effect at random , choosing one targets it can see within 60 feet of it.
Red. Locational Displacement. The target must succeed on a DC 14 WIS saving throw or be completely confused as to the location of everything around them. On a failure the next attack by the target will be focused the closest target besides the cube.
Blue Aquatic Stream. A forceful stream of water bursts from the cube, forcing the target to make a DC 14 STR Saving throw. Target must take 2d8 Bludgeoning damage on a failed save and be knocked prone. 1/2 damage on a success.
Black. Scary Shadow. A cloak of necrotic energy floats towards the target. They must succeed on a DC 14 CHA or take 3d8 Necrotic damage and be frightened of the cube for 1 minute. Half damage on a success.
Purple. Mental Onslaught. A purple wave of psychic energy is emitted by the cube towards its target. The targeted creature must make a DC 14 Intelligence saving throw, taking 2d8 psychic damage and rolling their first attack on their next turn with disadvantage on a failed save, or half as much damage and not given disadvantage on a successful one.
Green. Earthen Casing. The stone from the floor seems to wrap around and encase its target. The target must make a DC 14 CON save or suffer 3d6 Bludgeoning damage and be PETRIFIED for 1 minute. 1/2 damage on a success.
Yellow. Barbed Bindings. Tendrils of barbed wire burst into existence and attempt to surround the targeted creature. The target must succeed on a DC 14 Dexterity saving throw or take 3d6 piercing damage and become restrained. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success, but taking 2d6 piercing damage on a failure.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This Cube was created by the Mages of the Amber family to keep the Brain eater trapped in his chamber. It has been playing “tag” with 4 mini Brain eaters also roaming the halls. Any combat with the Mini Brain eaters will result in the cube appearing in 1d4 rounds to help party destroy the mini brain eaters.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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