Large Monstrosity, Chaotic Evil
Armor Class 13 natural
Hit Points 45 (6d10 + 12)
Speed 50 ft.
STR
18 (+4)
DEX
12 (+1)
CON
15 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Skills Intimidation +4, Nature +2
Senses Darkvision 60, Passive Perception 13
Languages Common Beastman
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 

Charge: If the beastaur moves at least 30 in a straight line to a target and hits with its glaive on the same turn, the target will take an extra 10 (3d6) slashing damage. 

Horse fear: Any horse that is within 30 ft. of the beastaur must pass an DC 12 wisdom saving throw or become frightened of the beastaur. If your on a horse that becomes feared you need to do an animal handling check to get it back under your control.

Actions

Multiattack: the beastaur makes two attacks, one with its glaive and one with its hooves or two attacks with its javilins.

Action Melee Attack. Glaive: +6 to hit, reach 10 ft., 1 target. Hit: 9 (1d10 + 4) slashing damage. 

Action Melee Attack. Hooves: +6 to hit, reach 5 ft., 1 target. Hit: 11 (2d16 + 4) bludgeoning damage. 

Action Ranged Attack. Javelin: +4 to hit, range 30/120 ft., 1 target. Hit: 7 (1d6 + 4) piercing damage.

Monster Tags: fey

Habitat: ArcticHillMountain

BaddyMcBadface

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