Small Undead, Neutral Evil
Armor Class 10
Hit Points 20 (6d6 + 6)
Speed 20 ft., Fly 40 ft.
STR
6 (-2)
DEX
12 (+1)
CON
12 (+1)
INT
2 (-4)
WIS
13 (+1)
CHA
5 (-3)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Bite of the Mournland. Melee Weapon Attack: +6 to hit, reach 5 ft., 2 target. Hit: 10 (1d4+3) piercing damage plus 6 (2d4+3) poison damage. The creature must succeed on a DC 10 Constitution saving throw against the Mourning's influence or become paralyzed until the end of the Cockatrice's next turn. if infected, the creature must retake the saving throw on each of its turns. on a successful save, the creature becomes immune to the Bite of the Mournland for the next 24 hours. on a failed save, the creature takes 2d10 poison damage plus 1d8 necrotic damage. If the creature fails the saving throw by 5 or more, it drops to 0 hit points and starts making death saving throws.

 

 

Description

The cockatrice husk looks like a normal cockatrice, but because it was hit by the full force of the mournland, it was drained of it's life force and rose as a maleficent undead under the sway of whatever mysterious being inhabits the Mournland.

Habitat: Desert

EaranMalmor

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