Medium Or Small Construct, Unaligned
Armor Class 14 Natural
Hit Points 100 (1d20)
Speed
STR
1 (-5)
DEX
1 (-5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws CON −3
Damage Immunities Lightning, Psychic
Senses Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Immunity. Immune to all status conditions, and thunder and psychic damage.

Shoot on Movement: The sentry gains an attack of opportunity every time something within its field of Vision moves

Actions

Discharge. (Rechage 6):  Each creature within a 10 ft. radius of the sentry must pass a DC 15 Dexterity saving throw or suffer 12 (4d6) lightning damage and become knocked prone.  On  successful save, target takes half damage and does not get knocked prone.

Multiattack.   The sentry makes two attacks with bolts.

Force Bolt: Ranged Weapon Attack: +7 to hit, range 40/160 ft., 1 target. Hit: 3 (1d6) [force] damage.  Upon a successful hit, the target must pass a DC 13 Dexterity saving throw or be knocked back 10 ft. 

Net Bolt: Ranged Weapon Attack: +7 to hit, range 40/160 ft., 1 target. Hit: The target is restrained by a silky net.  The creature restrained by a net bolt can escape by using an action to make a successful DC 14 Strength check.  The net can be attacked and destroyed as well (AC 10; hp5)

Poison Bolt: Ranged Weapon Attack: +7 to hit, range 40/160 ft., 1 target. Hit: 3 (1d6) [piercing] damage.  Upon a successful hit, the target must pass a DC 12 Constitution saving throw or be poisoned for 1d4 hours.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Shoot on Movement: The sentry gains an attack of opportunity every time something within its field of Vision moves

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

It’s an unthinking machine that shoots magical bolts – it doesn’t have ability scores. Its perception is based on movement and has a DC of 15 to beat with stealth checks. It can see 120ft with darkvision.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Lord_of_Netvah

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