Armor Class
12
natural
Hit Points
59
(7d10 + 21)
Speed
40 ft.
STR
18
(+4)
DEX
8
(-1)
CON
16
(+3)
INT
7
(-2)
WIS
8
(-1)
CHA
7
(-2)
Skills
Survival +2
Condition Immunities
Poisoned
Senses
Darkvision 60, Passive Perception 8
Languages
Common, Giant Beastman
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Tired: When ever this bloated beastman takes the run action, the following turn it can only move at half speed.
Gorge: If it hits and damages a creature with its tusks, the bloated beastman will heal that much in damage, up to its HP total.
Actions
Action Melee Attack. Greataxe: +#6 to hit, reach 5 ft., 1 target. Hit: 10 (1d12 + 4) slashing damage.
Action Melee Attack. Tusks: +#6 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 4) piercing damage.
Action Ranged Attack. Javelin: +6 to hit, range 30/120 ft., 1 target. Hit: 11 (2d6 + 4) piercing damage.
Comments