Huge Construct, Typically Neutral
Armor Class 17 Natural armour
Hit Points 175 (20d10 + 75)
Speed 40 ft., Climb 20 ft.
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +7, INT +3, WIS +3, CHA +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Passive Perception 10
Languages Manufacturer Language plus normally English
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Titan Core. when this Titan drops below 20hp it is considered 'Doomed' while doomed it has an ac of 13 and vulnerability to all damage types. when it drops to zero hp it deals 10d6 fire damage to all creatures within 20ft and if it is being piloted the Pilot is killed.

Shoulder mount. This Titan can hold 1 Pilot on its shoulder, while they are mounted on the titan they have half cover.

Energy cores. this  Titan has 1 Energy cores as such it needs to function and normally. Whenever it takes more than 50 damage from a single attack it must make a Con saving throw equal to half the damage(Normally Dc 25) if it fails one of this Energy cores are lost. if a new Energy core is placed in the Titan heals 10d6 hp.

Actions

Fist. Melee Weapon Attack: +9 to hit, reach 15 ft., 1 target. Hit: 11 (2d8 + 7) [Bludgeoning] damage. 

 

Bonus Actions

Quick step. as a bonus action you may take the dash action.

true_glory

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