Medium Celestial, Lawful Good
Armor Class 30 (natural armor)
Hit Points 437 (15d20 + 170)
Speed 50 ft., Fly 150 ft.
STR
30 (+10)
DEX
25 (+7)
CON
30 (+10)
INT
25 (+7)
WIS
25 (+7)
CHA
30 (+10)
Saving Throws STR +19, DEX +16, CON +19, INT +16, WIS +16, CHA +19
Skills History +29, Intimidation +25, Perception +20, Religion +25
Damage Resistances All
Damage Immunities Fire, Necrotic, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 24
Languages All, Telepathy 120 ft.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Angelic Attacks. All attacks made by this creature are Magical dealing Radiant damage. (this adds on to all attacks made with weapons,  i.e if using a weapon it automatically turns into a magic weapon dealing the weapons damage along with its radiant damage.)

Overwhelming Light. this creature sheds bright light up to 100 ft and dim light 100 ft after that.

Gods Chosen. this creature can only be defeated by magical means. (its immune to all nonmagical attacks)

Magic Resistance. The Arch Angel has advantage on saving throws against spells and other magical effects. 

Heavenly Blood This creatures blood is toxic to all but other celestials, if this blood touches another creature it must take 10d10 Radiant damage. [roll]10d10[/roll]

Divine Truth While in the presence of this creature no lies can be told

 

Actions

Holy body. all attacks made with this creatures body do radiant damage. Attack: [roll]1d20+10[/roll] Damage: [roll](if([roll:-1:critical], =0, 0, 2{0}.expand()))+60[/roll]

Holy weapon attacks all attacks made with a weapon add an extra 60 radiant damage to the weapon. Attack: [roll]1d20+10[/roll] Damage: [roll](if([roll:-1:critical], =0, 0, 2{0}.expand()))+60[/roll]

this creature has 2 actions.

Divine Blast this attack targets a creature(s) that the Arch Angel can see. A ranged attack with a blast of radiant energy up to 100 ft long  and 10 ft wide that deals [roll]3d20[/roll] Damage. Roll a DC20 ( constitution saving throw) on a passed save take half damage.

Bonus Actions

Divinity of God.

once per short rest this creature can either restore up to 100 HP or deal up to 100 points of radiant damage to a target it sees. [roll]1d100[/roll]

Mythic Actions

Heart of the stars. this creature when killed explodes releasing the energy of a dying star unto its Attackers. everything in a 50ft sphere is immediately atomised from the force of a supernova and all creatures in this space  take 10d100 radiant damage. [roll]10d100[/roll]

Description

a Knight in Perfect polished armor with wings of pure energy. its face cannot be seen except by celestials, fiends, or dragons. 

This creature can only be fought if the players directly harm a prophet or are about to, is commanded to by god or if summoned and made a deal to fight if losing must provide any wish to those that beat it.(if a party beats this creature each party member gets one wish.)

Monster Tags: Angel

Thethinker45

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