Mesmerizing Gaze. As a bonus action, Apuat in wolf or human form can target one living creature within 30 feet that it can see with its mesmerizing gaze. If the targeted creature can see Apuat, then the targeted creature must make a successful DC 12 Charisma saving throw or be stunned for 1d4 rounds. A creature that is capable of taking actions can, at the start of its turn, look away to avoid
Apuat’s gaze for one complete round. If it targets Apuat while averting its gaze, it suffers all the usual penalties for attacking an unseen target. Creatures that are blind, unconscious, or unable to see Apuat for any other reason are immune to this attack.
Shapechanger. Apuat can change from its wolf form or human form to its hybrid form as a bonus action. Changing from wolf form directly to human form or vice versa takes an action. In wolf form, it is indistinguishable from a normal wolf.
Spellcasting. Apuat is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has the following spells prepared:
Cantrips (at will): acid splash, dancing lights, fire bolt, poison spray
1st level (4 slots): burning hands, detect magic, jump, magic missile
2nd level (3 slots): blindness/deafness, hold person, misty step, web
3rd level (3 slots): dispel magic, fear, slow
4th level (1 slots): black tentacles
Multiattack (hybrid form only). Apuat makes two melee attacks.
Bite (wolf form only). Melee Weapon Attack: +5 to hit, reach
5 ft., one creature. Hit: 8 (2d4 + 3) piercing damage and the target must make a successful DC 13 Dexterity saving throw or be knocked prone.
Claws (hybrid form only). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) slashing damage.
Longsword (human and hybrid form only). Melee Weapon
Attack: +3 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 1) slashing damage.
Mesmerizing Gaze. As a bonus action, Apuat in wolf or
human form can target one living creature within 30 feet
that it can see with its mesmerizing gaze. If the targeted
creature can see Apuat, then the targeted creature must
make a successful DC 12 Charisma saving throw or be
stunned for 1d4 rounds. A creature that is capable of taking
actions can, at the start of its turn, look away to avoid
Apuat’s gaze for one complete round. If it targets Apuat
while averting its gaze, it suffers all the usual penalties
for attacking an unseen target. Creatures that are blind,
unconscious, or unable to see Apuat for any other reason are
immune to this attack
none
No
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Lair and Lair Actions
Pylon of Durat
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