Brute. A melee weapon deals two extra die of damage when a Apex Azeru hits with it (included in the attack).
Magic Weapons. The Apex Azeru's weapon attacks are magical.
Innate Spellcasting (3/day). The Apex Azeru can cast the spell Enlarge/Reduce on itself 3 times per long rest without requiring spell components or using spell slots.
Multiattack. Apex Azeru can make four attacks with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 33 (4d10 + 9) Piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 43 (5d12 + 8) Slashing damage. The Apex Azeru heals an amount of HP equal to half of the received damage (rounded down).
Rising Strike. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target: Hit: 38 (5d10 + 8) Bludgeoning damage plus 12 (2d10) Force damage.
Savagery. When the Apex Azeru reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make a bite attack against another target.
Rampage. When the Apex Azeru takes damage, it makes one attack with its claws against a random creature within its reach as a reaction.
Description
Azeru is a purple-scaled, bipedal creature that is mostly reptilian with medium-length redish-brown horns on the sides of its head that point backwards and a crest-like horn that points forward. It has a cream-colored underbelly, three redish-brown claws on its feet with a small dewclaw and five on its hands. It noticeably lacks any visible eyes.
The difference between the Apex Azeru and is Lesser/Greater counterparts is the fact that it developed an additional pair of arms that are fully-functional and a tail with a blade-like spike at the end.
Only a 1 % of male Lesser Azeru "evolve" into the Apex Azeru due to how rare the mutation is.
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