Large Beast, Unaligned
Armor Class 15
Hit Points 10 (1d10 + 1)
Speed 45 ft.
STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
7 (-2)
Skills Intimidation +0, Perception +3
Damage Resistances Poison
Senses Passive Perception 13
Languages Common --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Speach: Can Speak language of local huminoids in the region in which it was raised.

Natural Armor: Its thick skin is etremely tough and durable making it harder to hit.

Hearty Build: Its increased size and constitiution makes it resistant to most poisoins.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 4 (1d12 + 1) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Description

Alpha Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Medium sized creatures can ride them as war mounts.

Normally found in groups of 3 or more a Alpha mastiffs are usually the result of mastiff breeding programs but can be found in the wild. Given their increased intelligence they can understand basic speach and generlly strive to work in groups. They offen will agree to work with knight orders protecting cities and towns where they where born but only answer to the highest ranking individual around. This has resulted in many Alpha mastiffs being given there own ranks in order to lessen their prideful habits. 

Lair and Lair Actions

When in groups of 3 or more the Pack takes control of an area as its lair or den. 

Monster Tags: Misc Creature

Habitat: ForestHillUrban

Emaceous

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