Angelic Weapons. angelic cleric weapon attacks are magical. When the angelic cleric hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).
Divine Awareness. angelic cleric knows if it hears a lie.
Innate Spellcasting. The angelic cleric's spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague
Magic Resistance. The angelic cleric has advantage on saving throws against spells and other magical effects.
Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.
Healing Touch (4/Day). The angelic cleric touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.
If the angelic cleric is killed they are immediately resurrected but for only once.
If the angelic cleric is hit with non-magical weapons the blade or wood will just snap dealing 0 damage to the angelic cleric
Summon the god: The angelic cleric has the will to summon their respected god and all creatures must make a Constitution saving throw or be hit by the heavenly rays of the god. those who made it only take 1/4 of the damage.
Description
A cleric who has devoted them self fully to their gods are transformed forever a servant to that one god. As the god bless them wings sprout from their backs as the devoted cleric turns in to an angelic cleric.
Comments