Poison Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 6 (2d6) poison damage to a target on a hit. This benefit lasts until the end of the turn. If the devout expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting. The priest is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). The devout has the following paladin spells prepared:
1st level (3 slots): cure wounds: 1d8+5, compelled duel: WIS save, attacks against any other creature are at disadvantage and must make a save to move more than 30 ft away, chromatic orb: 3d8 poison.
2nd level (2 slots): lesser restoration: cure one disease or condition, shield of faith: +2 bonus to AC for the duration
Multi attack: Can attack twice with its mace
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6) +3 bludgeoning damage.
Breath Weapon. Poison. Shoot acid in a 15 ft. cone deal 2d6 poison dmg per caster level or half if successful Con save.
Channel Divinity. One per long rest:
Dragon’s Roar - As an action, force chosen creatures within 30 ft. to make a WIS saving throw (DC 13) or they become frightened for 1 minute. Creatures can repeat the saving throw at the end of each of its turns.
Dragon Glide. You can use your Channel Divinity to grow spiritual wings in the same color as your master ancient dragon. You gain the ability to fly at the same speed as your walking speed. These wings last for 1 minute.
Description
Level 5 Paladin Oath of the Dragon
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