Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Flyby.
Cant read its mind.
Digs in a 15 ft radius
Doesnt need air
Multiattack. One bite, two claw.
Bite, +11, 10ft, 2d6+6, + 1d4 cold +1d4 radiant
Claw, +11, 5ft, 2d6+6.
Tail, +14, 15ft 2d6+6
Cold Breath. DC 18 con, 8d8 or half on success
Photon Blast. DC 19 CON 10d10 or half on success
It can turn partly incorporeal and have resistance to piercing, slashing, and bludgeoning 3 times per day for however long he wants
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Makes the ground trechourus terrain with ice.
Dont succeed on con 17? Be blinded.
Can do tail
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Nobody knows how, but there is one solar dragon and lunar dragon, mixed together. It is constantly in pain due to the conflict from radiant and cold body. It doesn't trust people but some believe it could be separated somehow.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments