Huge Dragon, Typically Neutral
Armor Class 16 natural armor
Hit Points 190 (15d12 + 85)
Speed 40 ft., Fly 100 ft. hover, Burrow 10 ft.
STR
23 (+6)
DEX
14 (+2)
CON
21 (+5)
INT
15 (+2)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws DEX +7, CON +10, WIS +7
Skills Perception +13
Damage Resistances Cold, Radiant
Condition Immunities Blinded
Senses Darkvision 210 ft, Passive Perception 22
Languages Common, Draconic
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (2/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Flyby. 

Cant read its mind.

Digs in a 15 ft radius

Doesnt need air

 

Actions

Multiattack.  One bite, two claw.

Bite, +11, 10ft, 2d6+6, + 1d4 cold +1d4 radiant

Claw, +11,  5ft, 2d6+6.

Tail, +14, 15ft 2d6+6

Cold Breath. DC 18 con, 8d8 or half on success

Photon Blast. DC 19 CON 10d10 or half on success

Bonus Actions

It can turn partly incorporeal and have resistance to piercing, slashing, and bludgeoning 3 times per day for however long he wants

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Makes the ground trechourus terrain with ice.

Dont succeed on con 17? Be blinded. 

Can do tail

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Nobody knows how, but there is one solar dragon and lunar dragon, mixed together. It is constantly in pain due to the conflict from radiant and cold body. It doesn't trust people but some believe it could be separated somehow.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

thetalkingmime

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