Medium Undead, Neutral Evil
Armor Class 8
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
8 (-1)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Infectious Bite. Any living creature bitten by a zombie must make DC 10 Constitution saving throw or contract zombieism. After 24 hours, the bitten creature becomes a zombie if it dies or fails another saving throw. The only way to cure zombieism is through greater restoration spell.

Zombie Resilience. Zombies are immune to poison damage and the poisoned condition. If attack with necrotic damage, they heal for half the necrotic damage taken.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Previous Versions

Name Date Modified Views Adds Version Actions
2/26/2023 6:10:38 PM
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TheBonnieGirl

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