Medium Beast, Chaotic Neutral
Armor Class 5 natural armour
Hit Points 20 (3d20)
Speed 40 ft.
STR
8 (-1)
DEX
17 (+3)
CON
17 (+3)
INT
17 (+3)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws DEX +5, CON +5
Skills Intimidation +5
Senses Darkvision, Passive Perception 7
Languages Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 6 (1d20 + 1) bludgeoning damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A 5ft awakened Chicken that can speak common. Passive but can do very little but defend itself and its companions

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Grassland

CharlottaBee08

Comments

Posts Quoted:
Reply
Clear All Quotes