Huge Dragon (Shapechanger), Typically Chaotic Good
Armor Class 18 (natural armor)
Hit Points 202 (18d12 + 85)
Speed 30 ft., fly 90 ft., climb 60 ft.
STR
23 (+6)
DEX
16 (+3)
CON
21 (+5)
INT
13 (+1)
WIS
15 (+2)
CHA
21 (+5)
Saving Throws STR +12, CON +11, WIS +8, CHA +11
Skills Acrobatics +9, Athletics +18, Perception +8, Stealth +9
Damage Resistances Radiant
Damage Immunities Fire
Condition Immunities Restrained
Senses Blindsight 60, Darkvision 120, Passive Perception 18
Languages Draconic plus any two others, usually languages spoken by a member of its family.
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Ashen Fliers. The dragon can breathe in any area that has an amount of air or smoke, regardless of how thin. It can hold its breath for up to an hour at a time.

Claret Scales. The dragon's flight speed is doubled while in smoke. In smoke, if the dragon moves at least 60 feet in a straight line before attacking, the attack deals an additional 21 (6d6) damage. The dragon cannot swim.

Fade Into Fog. The dragon can use its action to shapechange into a mass of semisolid smoke (or back to its dragon form). While in this form, the dragon makes stealth checks at advantage and loses its walking and climbing speeds, but gains the hover property.

Spellcasting. The dragon is an innate spellcaster. Its spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The dragon knows the following spells and can cast them at their lowest levels without material or somatic components:
Cantrips (at will): Fire Bolt, Produce Flame, Mage Hand, Druidcraft

5x/day: Burning Hands, Chromatic Orb (always chooses fire damage)

3x/day: Fireball

1x/day: Wall of Fire, Immolation

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its tail.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (2d10+6) piercing damage plus 14 (3d8) fire damage.

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit. 19 (2d12+6) bludgeoning damage.

Smoke Breath (Recharge 5-6). The dragon exhales a suffocating wall of burning smoke in a 40­-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 70 (14d8) fire damage on a failed save, or half as much damage on a successful one. The area of the cone is lightly obscured to all creatures but the dragon for the next round, and the dragon has half cover.

Bonus Actions

Dodge 3x/day. The dragon takes the dodge action as a bonus action. Once the dragon is hit with an attack, the dodge ends.

Reactions

Burst. The dragon may use its reaction to burst in a cloud of smoke when a creature enters its reach. When the dragon uses its reaction in this way, it has three-quarters cover for the duration of the triggering creature's turn.

Description

Fog-Born Dragons are a sly, wily sort; difficult to find, unless they want to be found; not tamable so much as emotionally attuned, willing to adopt others as family, if those others are worth adopting. Like most dragons, they love to hoard things. But they're not after riches. Or at least, not to the extent their counterparts are anyway. Mainly, they want to collect the dregs, the things cast-aside, and love them anyway.

Monster Tags: Shapechanger

Little_Raven

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