Armor Class
16
(studded leather)
Hit Points
75
(10d8 + 30)
Speed
30 ft.
STR
11
(+0)
DEX
18
(+4)
CON
16
(+3)
INT
11
(+0)
WIS
13
(+1)
CHA
10
(+0)
Skills
Acrobatics +6, Perception +5
Senses
Passive Perception 15
Languages
any one language (usually Common)
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Steady Aim. (3/Day). As a bonus action, the cannoneer can add 1d10 to its next attack or damage roll with a ranged attack.
Actions
Multiattack. The archer makes two attacks between its longbow, shortsword, and pistol. Or one attack with the cannon.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Pistol. Ranged Weapon Attack: +6 to hit, range 30/90 ft., one target. Hit: 9 (1d10 + 4) piercing damage.
Cannon. Ranged Weapon Attack: +6 to hit, range 600/2400 ft., one target. Hit: 22 (1d8 + 4) bludgeoning damage.
Comments