Medium Aberration (High-Elf, Warforged), Chaotic Evil
Armor Class 19 natural armor
Hit Points 230 (15d10 + 75)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
8 (-1)
WIS
18 (+4)
CHA
8 (-1)
Saving Throws STR +10, CON +10
Skills Insight +9, Perception +9, Stealth +10, Survival +9
Damage Vulnerabilities Fire, Radiant
Damage Resistances Bludgeoning, Necrotic
Damage Immunities Poison
Condition Immunities Frightened, Poisoned
Senses Truesight Magic prosthetic eye that was placed on it by the mage, Passive Perception 19
Languages common and anyone the master's choice
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

The Sword of Pain.  2d6 cutting + 1d8 necrotic

Agony. Abilities: The Sword of Pain grants a number of powerful abilities. When the blade strikes an opponent, it inflicts an excruciating 1d8 necrotic pain. Additionally, the sword absorbs the wielder's pain and suffering, increasing his strength and abilities as he channels that energy into the blade. Agony: Use the pain and suffering absorbed by the sword to activate special abilities, such as regeneration abilities or damage resistance or grant an additional damage bonus to the sword, or increase the critical strike chance when he uses the sword. Agony can be used a maximum of 3x Limitations: The Sword of Pain is a double-edged weapon. While it grants him powerful abilities, it can also put him at risk as he is forced to suffer to keep the blade strong and sharp. If the user takes too much damage during battle, they may lose control of the blade, causing it to become unstable and unusable. For each time you use agony, the user takes 1d8 damage per turn, reaching 3d8 if you make full use of the ability.

Hexblade's Curse: You can curse a creature within 60 feet of you for 2 minutes. Until the curse ends, you gain the following benefits

  • You gain a bonus to damage rolls against the cursed target. The bonus equals your proficiency bonus.
  • Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
  • If the cursed target 0 point life, you regain hit points equal to your  level + your Charisma modifier (minimum of 1 hit point)

Spells. Your spellcasting ability is wisdom Spell save DC 17. The Abomination has the following Warlock spells prepared:1st Shield, Wrathful Smite,2st Branding Smite, Magic Weapon,command,3st Blink, Elemental Weapon,4st Phantasmal Killer, Staggering Smite,5st Banishing Smite, Cone of Cold

 

Actions

multiattack two-handed sword .

Sword of pain. Melee Weapon Attack: +9 to hit, reach 5 feet, . Hit: 8(2d6 + 4) [Cutting] damage. and 1d8 necrotic 

chains of agony: short range attack: +7 to reach 6(2d4+2) piercing + 1d4 necrotic

death ventriloquism: As an action, the Abomination of abandonment can bring a tortured soul into combat. Tortured Soul is immune to all conditions. 

tortured soul has multiattack deals 7(1d8+2) piercing  damage plus 1d4 necrotic damage

Bonus Actions

Insira a descrição de como as ações de bônus funcionam para o seu monstro aqui.

Reactions

nefarious cure. Heals 1d8 hit points. It has 3 uses 

Attack of Opportunity: When an enemy leaves your attack area

Legendary Actions

Digite a descrição de como as ações lendárias funcionam para o seu monstro aqui.

Nome da ação lendária (custa # ações).  Insira a descrição da sua ação lendária.

Mythic Actions

Insira a descrição de como as ações míticas funcionam para o seu monstro aqui.

Nome da Ação Mítica (custa # Ações).  Insira a descrição para sua ação mítica.

Description

It was an adventurer who nearly died and was abandoned by his former companions, who thought he had really died. Then a sadistic and cruel mage found him and conducted various experiments that caused excruciating pain, further deforming his already injured body and affecting his psyche. In the end, the mage fused what was left of his deformed body with parts of a warforged, leaving him with a disturbing appearance of flesh and metal but also making him a threat to anyone who crossed his path. Now he is a slave in the hands of the mage who turned him into this abomination, but he wants to break free from the mage and take revenge on his former group who abandoned him.

Abomination of abandonment carries with him a two-handed sword that is directly linked to him and cannot be carried by anyone else. Anyone attempting to wield it takes 5d8 psychic damage + 9 necrotic damage. His Warforged parts have an enchantment that allows him to have resistance to a damage type of his choice. In his right eye he has a prosthesis that grants him true vision. He carries with him a full plant that has the tortured soul of another victim of the mage. The Abomination of abandonment can animate this armor with this soul to aid him in combat.

He also has 3 capsules stuck in the fleshy part of his body, with a strange liquid that he uses to heal himself.

Lair and Lair Actions

Digite uma descrição do covil do seu monstro aqui.

Ações do Covil

Na contagem de iniciativa # (perdendo os laços de iniciativa), o [nome do monstro] realiza uma ação de covil para causar um dos seguintes efeitos; o [nome do monstro] não pode usar o mesmo efeito duas rodadas seguidas:

  • Insira uma descrição para uma ação de covil.
  • Insira uma descrição para uma ação de covil.

Efeitos Regionais

A região que contém o covil de um [nome do monstro] lendário é [digite a descrição do efeito], que cria um ou mais dos seguintes efeitos:

  • Insira uma descrição de efeito regional.
  • Insira uma descrição de efeito regional.

Se o [nome do monstro] morrer, esses efeitos desaparecem ao longo de #d# dias.

Monster Tags: aberration

StefanoPaladino

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