Medium Aberration, Lawful Evil
Armor Class 13
Hit Points 24 (4d8 + 5)
Speed 40 ft.
STR
12 (+1)
DEX
19 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws DEX +6
Skills Perception +3, Stealth +5
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Condition Immunities Grappled, Restrained
Senses Darkvision can see clearly in the dark in full color, Passive Perception 14
Languages Abyssal, Blink Dog , understands Sylvan but can't speak it
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The dog has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Teleport (Recharge 4–6). The dog magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. Before or after teleporting, the dog can make one bite attac

Reactions

can slip into the shadows to escape being physically restrained.

Description

named shuck because their defining features behind a cloak of fur pitch black so it was assumed it was only one black dog. they named shuck for how it seemed reality shucked it from its grasp. it is actually a variation of the blink dog slipping in and out of various shadows with the only way to point one out from the shadows is the bright red eyes protruding from the abyss. 

this beast has a very strong sense of justice, spare the wicked the curse of life while the good shall prosper. 

Lair and Lair Actions

a certain shadow that it decides on. it can bring others into this shadow home the shadow can be mobile but always has to be somewhat present at all times.

Habitat: ForestUnderdarkUrban

fulgur_tempestas

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