Purgatory. When The Animated Practice Dummy drops to 0 hit points, it instead gains the benefits of a long rest, returning to max hit points and regaining all used abilities. also, any creature that gets reduced to 0 hit points by the Animated Practice Dummy instead gains the benefits of a long rest, returning to max hit points and regaining all used abilities. The only way to stop this cycle is with a wish spell.
Sudden Determination. On its turn, the Animated Practice Dummy may choose one of two effects. Either it focuses on its defense and reduces all damage it takes to 0 for the next 2 turns, or it focuses on offence and automatically crits on any target it hits for the next 3 turns. After the effect ends, the Animated Practice Dummy must wait 10 turns to use this action again.
Battle Worn Dagger. Melee Weapon Attack: 2+ to hit, reach 5 ft. Hit: 6 (2d4 + 2) slashing damage.
Parry. When the Animated Practice Dummy gets hit with a ranged or melee attack, it may take its reaction to instead block the attack and reduce the damage to 0.
Description
This Animated Practice Dummy is determined to kill any adversary it meets, unfortunately it can never truly win nor fail due to powerful magic. Etti has trapped it down here so that adventurers may practice their techniques or get the feel of a new weapon... or just to relieve a bit of stress and/or anger.
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Posted Feb 28, 2023NOTE-- art used is not mine