Medium Fiend (Gnoll), Chaotic Evil
Armor Class 15 (chain shirt)
Hit Points 65 (10d8 + 20)
Speed 40 ft., Climb 30 ft.
STR
16 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)
Saving Throws CON +4, WIS +2, CHA +3
Skills Athletics +5, Intimidation +3
Senses Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Gnoll
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Rampage. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

Multiattack. The gnoll makes three attacks, either with its glaive or its longbow, or two attacks and uses its Incite Rampage if it can.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.

Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Incite Rampage (Recharge 5–6). One creature the gnoll can see within 30 feet of it can use its reaction to make a melee attack if it can hear the gnoll and has the Rampage trait.

Monster Tags: Gnoll

Habitat: DesertForestGrasslandHill

JoeTheBarbarian243

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