Medium Humanoid (Dwarf), Chaotic Neutral
Armor Class 13 (hide armor)
Hit Points 24 (3d10 + 6)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws CON +4
Skills Athletics +5, Intimidation +1
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Dwarvish, Orc
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Still Standing. If Bertelot has 10 or fewer hit points remaining, he has advantage on attack rolls.

Actions

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Bonus Actions

Left Jab. Bertelot makes and additional unarmed strike. 

Monster Tags: dwarf

PrimitiveAlienz

Comments

Posts Quoted:
Reply
Clear All Quotes