Magical Resistance. Talanimus has advantage on all saving throws against spells and spell effects.
Terrible Regeneration. Talanimus regains 25 hit points at the top of each round of combat.
Spellcasting. Talanimus] is an 18th-level spellcaster. Its spellcasting ability is [INT] (spell save DC 20, +12 to hit with spell attacks). Talanimus has following [class name] spells prepared:
Cantrips (at will): acid splash, chill touch, fire bolt, poison spray, shocking grasp
1st level (4 slots): magic missile, ray of sickness, shield
2nd level (3 slots): acid arrow, misty step
3rd level (3 slots): counterspell, fireball, fly, vampiric touch
4th level (3 slots): banishment, blight, dimension door
5th level (2 slots): cloudkill, cone of cold
6th level (1 slot): circle of death, disintegrate, eyebite
7th level (1 slot): finger of death, teleport
8th level (1 slot): dominate monster, power word stun
9th level (1 slot): power word kill, time stop
Eye of Vecna. Talanimus focuses his gaze on a target, who must succeed on a WIS saving throw or be frightened for 1 minute.
Paradox Slicer. Melee Weapon Attack: +12 to hit, reach 5 ft. Hit: 38(8d6 + 10) piercing damage. On a hit, the target must succeed on a CHA saving throw or be banished for 1 minute.
Misty Step. Talanimus can cast misty step at will as a bonus action.
Terrible Shield. Talanimus can cast shield at will as a reaction.
Enter the description for how legendary actions work for your monster here.
Cast a Cantrip (Costs 1 Actions). Talanimus casts a cantrip from his spell list.
Frightening Gaze (Costs 2 Actions). Talanimus can focus the Eye of Vecna.
Create a Paradox (Costs 3 Actions). Talanimus attacks with his tail.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Talanimus the Terrifying is a clone of the archmage of necromancy, Tom Wi****er, deceased member of the Circle of Eight. He is a lizardfolk and stands at six feet tall, with a tail so sharp that it can, quote, "cut through time and space". One of his eyes has been replaced with the Eye of Vecna, a legendary artifact that gives him the appearance of a ghostly, sick green flame protruding from the empty socket.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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