Medium Undead, Neutral Evil
Armor Class 17 natural armor
Hit Points 180 (24d8 + 72)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
20 (+5)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws CON +10, INT +12, WIS +10
Skills Arcana +0, Insight +0, Perception +0
Damage Resistances Necrotic, Poison, Bludgeoning from non magical attacks
Condition Immunities Blinded, Charmed, Frightened
Senses Blindsight, Darkvision, Truesight, Passive Perception 19
Languages Abyssal, Common, Draconic, Infernal
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Magical Resistance. Talanimus has advantage on all saving throws against spells and spell effects.

Terrible Regeneration. Talanimus regains 25 hit points at the top of each round of combat.

Spellcasting. Talanimus] is an 18th-level spellcaster. Its spellcasting ability is [INT] (spell save DC 20, +12 to hit with spell attacks). Talanimus has following [class name] spells prepared:
Cantrips (at will): acid splashchill touchfire boltpoison sprayshocking grasp

1st level (4 slots): magic missileray of sicknessshield

2nd level (3 slots): acid arrowmisty step

3rd level (3 slots): counterspell,  fireballflyvampiric touch

4th level (3 slots): banishmentblightdimension door

5th level (2 slots): cloudkillcone of cold

6th level (1 slot): circle of deathdisintegrateeyebite

7th level (1 slot): finger of deathteleport

8th level (1 slot): dominate monsterpower word stun

9th level (1 slot): power word killtime stop

Actions

Eye of Vecna. Talanimus focuses his gaze on a target, who must succeed on a WIS saving throw or be frightened for 1 minute.

Paradox Slicer. Melee Weapon Attack: +12 to hit, reach 5 ft. Hit: 38(8d6 + 10) piercing damage. On a hit, the target must succeed on a CHA saving throw or be banished for 1 minute.

 

Bonus Actions

Misty Step. Talanimus can cast misty step at will as a bonus action.

Reactions

Terrible Shield. Talanimus can cast shield at will as a reaction.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Cast a Cantrip (Costs 1 Actions). Talanimus casts a cantrip from his spell list.

Frightening Gaze (Costs 2 Actions). Talanimus can focus the Eye of Vecna.

Create a Paradox (Costs 3 Actions). Talanimus attacks with his tail.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Talanimus the Terrifying is a clone of the archmage of necromancy, Tom Wi****er, deceased member of the Circle of Eight. He is a lizardfolk and stands at six feet tall, with a tail so sharp that it can, quote, "cut through time and space". One of his eyes has been replaced with the Eye of Vecna, a legendary artifact that gives him the appearance of a ghostly, sick green flame protruding from the empty socket.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ConsentingCrabgrass

Comments

Posts Quoted:
Reply
Clear All Quotes