Armor Class
15
Hit Points
95
(10d10 + 7)
Speed
STR
16
(+3)
DEX
14
(+2)
CON
15
(+2)
INT
8
(-1)
WIS
9
(-1)
CHA
6
(-2)
Saving Throws
STR +5, DEX +4, CON +4
Condition Immunities
Blinded, Charmed, Deafened, Frightened, Poisoned
Senses
Passive Perception 13
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Fresh blood. Whenever the bloodlicker has fresh blood it gains a +10 bonus move speed until the start of its next turn.
Actions
Multiattack. The bloodlicker makes 2 attacks of its choice.
Lick. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 15 (2d10 + 5) necrotic damage. If the bloodlicker is licking blood it gains 1d10 temporary hit points.
Blood spit. RangedWeapon Attack: +6 to hit, range 30/45 ft., 1 target. Hit: 12 (2d8 + 6) poison damage.
Leaping slam. The bloodlicker jumps onto a creature within 20 feet of it. The target has to make a DC 15 dexterity saving throw or take 10 (1d10) bludgeoning damage and be knocked prone. On a success they only take half damage.
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