Large Aberration, Chaotic Evil
Armor Class 15
Hit Points 95 (10d10 + 7)
Speed
STR
16 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
9 (-1)
CHA
6 (-2)
Saving Throws STR +5, DEX +4, CON +4
Condition Immunities Blinded, Charmed, Deafened, Frightened, Poisoned
Senses Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Fresh blood. Whenever the bloodlicker has fresh blood it gains a +10 bonus move speed until the start of its next turn.

Actions

Multiattack. The bloodlicker makes 2 attacks of its choice.

Lick. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 15 (2d10 + 5) necrotic damage. If the bloodlicker is licking blood it gains 1d10 temporary hit points.

Blood spit. RangedWeapon Attack: +6 to hit, range 30/45 ft., 1 target. Hit: 12 (2d8 + 6) poison damage.

Leaping slam. The bloodlicker jumps onto a creature within 20 feet of it. The target has to make a DC 15 dexterity saving throw or take 10 (1d10) bludgeoning damage and be knocked prone. On a success they only take half damage.

Tiamatslayer25439

Comments

Posts Quoted:
Reply
Clear All Quotes